ModunOS

Public record · soft release

Build log

A literal product timeline — what shipped, and when the platform changed shape. Two kinds of entry:

Public beta · still densifying · started

Era 0

Foundations (2025)

Independent build start

  • Solo development of web applications begins under Modun Systems (UK).
  • Early output: many single-file HTML prototypes (single-thread AI-assisted chats) used to learn layout, state, and interaction patterns — not a borrowed product OS framework.
  • Product direction forms toward a personal hub / OS-shaped environment (identity, spaces, media, tools) rather than one-off apps alone.
  • Concentrated build arc from first prototypes to soft-release product faces is roughly ~8 months of focused work (learning phase, then denser nights) inside this calendar year span.

Constrained development environment

  • Early work proceeds on limited hardware and intermittent connectivity.
  • Practice emphasis: ship small surfaces, keep a single evolving codebase.

Full-time build window

  • Development time is concentrated on the ModunOS codebase ahead of general product revenue.
Era 1

Bench · single repository (~mid–late 2025)

Stable workbench

  • Move to a more stable power and workspace setup; longer sessions become viable.
  • Development continues on a constrained laptop / Chromebook environment with a kiosk-style browser workflow and an empty starting filesystem.
  • Handmade files and AI-assisted threads; surviving work consolidates into one repository that still underlies ModunOS.
  • Early editor / space placement work — local, fragile, continuous.

Platform scope stated

  • Scope locks toward a personal hub / browser-native OS: identity, spaces, media hubs, optional assistants, clearer privacy defaults than commodity social feeds.
  • Naming lines (ModunOS / Modunos / Modun Systems) harden later; product shape starts here.

Durable session requirement

  • Primary bench moves to a stripped Linux install after noisier desktop experiments.
  • Requirement established: session, storage, and host must outlive a single browser tab.
  • Hardware failure workarounds used so the repository remains continuous.

Public edge

  • Same repository deployed behind a VPS origin and public TLS edge — visitable product hosts, not only local demos.
  • Ahead OS / deep shell remains gated; public faces stay thin by design while the authenticated runtime densifies.
  • Cadence: slow stretches, then concentrated leaps as shell and hubs densify.
Era 2

Substrate before version control (~2026-04 → 2026-05)

Public sandbox git begins 2026-06. Dates below follow module / tree structure already in the product.

Hub map and shell modules

  • Module set taking shape: overlays, maintenance shields, toolbench, arcade stubs, streaming desk, early in-shell assistant surface, account overlay.
  • 3D viewport + animator (bones / timeline) as create-path primitives.
  • Zievu Forge; Operworld client foundations for shared 3D spaces.
  • Radar, nexus-browser, operbox messaging — presence and communication as first-class shell concerns.

Files, vault, explorer

  • Explorer and Vault for citizen / space assets.
  • Network pulse and notification patterns — shell behaves as a live environment.

Security and network spine (public description)

  • Citizen sessions; role / tier awareness; operator surfaces kept off the public product.
  • Realtime presence: who is where, invites, same-space chat.
  • Multi-host direction: product faces and OS chrome share identity law (Account / Mail / OS).
Era 3

Versioned bench · chrome · auth (2026-06 → 2026-07)

Sandbox baseline

  • Versioned sandbox established. Checkpoints replace folklore as the progress record.

OS chrome densifies

  • Header, dock, sidebar, side panels — continuous chrome refinement.
  • In-shell assistant UI as a first-class surface.
  • Sign-up / log-in modals — citizens enter as accounts.
  • Display themes: light mode; later dream / zone accents.

Operlane profile · Connect

  • Operlane profile revamp — publishable identity inside Connect.
  • Hub dashboards for real zones: Home, Operlane, Operworld, Opervision, Lowcast, Marketplace, OS, Network / Modun Systems, Mission Control (dev).

Search and discovery inside the OS

  • Search providers + command-palette style discovery.
  • Home dashboard refinement — discovery metrics and hub section kits.

Dynamic Nodes · Space Forge

  • Dynamic Node overhaul: forged citizen spaces; widgets (people, comments, chat, friends, agents); media picker binding Operworld / Opervision.
  • Live-stream widgets on nodes; iframe coupling to world instances.
  • Space transitions, planet / dock chrome, mobile dock, OS Desktop space + window header stack.

Operworld · Opervision · streams

  • Operworld matrix client + multiplayer sync; presence relay for 3D join/leave into OS social radar.
  • Opervision player / studio; HD stream / broadcast path — Watch as a hub.
  • Zone themes so hubs feel distinct inside one shell.

Social, radar, wiki

  • Social panel + notifications — online presence and space ops.
  • Dev radar overhaul — operator visibility into live citizens / spaces.
  • Wiki / Codex path — citizen-facing living documents under the OS.

Electron shell

  • Installable shell modes over the same cloud product (live / sandbox / stage / local).

Performance and header stack

  • Performance passes; chrome transition fixes; OS system header / sim-bar refinements.

Planned pause

  • Holiday planning packs; explicit don’t-break-live discipline.
  • Return to a stable bench — continuity over heroics.
Era 4

Life apps · assistant routing (2026-08)

Health · Diet

  • Health space + Diet planner: offline templates, household scaling, optional AI personalize, citizen persistence — guidance, not medical advice.
  • App-window geometry; tier-aware AI assists (Plus / free-go) shared with Garage.

Garage · Vehicles

  • Vehicles bay sheets: plate-aware flow, DIY method sheets, assistant prefill / snap, citizen save.
  • In-OS assistant router — routes to real spaces/apps, not only chat.

Marketplace / shop shells

  • Scheme-aware shop / marketplace shells (Garage / Health) — listings still densifying.
  • Stripe-ready citizen checkout path for Plus / Creator tiers — soft-release monetisation.

Public AI surface plan

  • Public Void / ModunAI surface planned as the soft-release AI door (citizen-safe; separate from operator tooling).
Era 5

Soft release · public hosts (2026-09-01 → 2026-09-09)

About + ModunAI

  • modunos.com — public About (Your world. Your OS.).
  • ai.modunos.com — ModunAI (talk to Modun); /void/ workspace path retained.
  • Machine pack: llms.txt, identity yaml, robots, sitemap, build log.
  • Framing: hub first / OS second; human first / AI assists; private on device · connected when you choose.
  • Name lock: ModunOS / Modunos — not Modulus, Modus, Moduno, Modus Ponens.
  • Privacy + Terms as honesty pages.

ModunAI craft (compressed)

  • Turn snap, reply rhythm, link confirmations, header chrome — public chat feel without exposing gateway internals.
  • Secure cloud storage + single-environment wording at high level.

Landing polish · Works band

  • Landing frost / ambient / footer legal row; public contact [email protected].
  • Modun Systems commissioned faces as a second money lane beside Product.
Era 6

Edge harden · constellation (2026-09-10 → 2026-09-20)

www and subdomain discipline

  • www → apex redirect as-built; unknown-host deny at the edge.
  • Discovery smoke against real crawler UAs; pack stays fetchable on apex / ai. while gated hosts stay gated.

Modun Systems face

  • modunsystems.modunos.com — pricing floors, enquire intake, [email protected].
  • Works: Link / Space / Constellation (+ Events Hosting).

Corner

  • corner.modunos.com — fighters & gyms soft face: portal chrome, seat requests, own thin discovery.

Offgrid

  • offgrid.modunos.com — navigation / travel / field-life discovery face.

Brief (private)

  • Access-gated Modun Brief for invited advisors — pack viewer, Ask dock, PDF pack, forms. Not a public crawl target.

ModunMAIL

  • mail.modunos.com — hybrid ModunMAIL: @modunos.com, inbox/compose, drafts/thread actions, From display.
  • Same citizen pass as the OS.

Modun Account + SSO

  • account.modunos.com — identity dashboard: sign-in, minted accounts / @handle, cloud & mail doors.
  • Google Sign-In; shared citizen session across product hosts; password change / session revoke.
  • Cross-account identity bleed fixes — session law enforced in chrome.

Discovery pack Round 4

  • Pack enriched: Account, Mail, Systems Works, soft faces, Product/Works lanes, cloud OS platform / runtime wording for machines.
  • Indexing policy: primary apex + ai. + pack; soft faces; never gated hosts.
  • Public build log page ships; literal public timeline and supporter Stage edition separated.

ModunMESSENGER

  • messenger.modunos.com — friends and direct messages on the same citizen session as Account / Mail / AI.
  • Native suite header and app tray (shared with other ModunOS product faces).
  • Intimate messaging as its own door — not the full OS Home, not a public social network.

Product faces · shared identity

  • Live citizen doors on the constellation: landing, ModunAI, Account, Mail, Messenger — one identity, open out / merge back into the OS when you go deeper.
  • Platform wording emphasizes personal hub and runtime, with dedicated product faces rather than one undifferentiated website.

Suite icons + shared app tray

  • T1 suite icon set exported to the public tree — product glyphs on dark plates for Mail, Messenger, AI, Account, and planned doors.
  • Native product headers use glyph-only marks (full tiles stay in the app tray).
  • Shared Google-style 3-wide app tray on native web faces: live hops for Home, Account, AI, Mail, Messenger; soon tiles for doors still cooking (OperVision, Sports, Finance, Offgrid).
  • Apex asset routing for suite icons documented in ops (Caddy /assets/* on product hosts).

ModunGAMES door

  • games.modunos.com — Steam-class library face on the same citizen session as Account / Mail / Messenger / AI.
  • Guest Discover is open (play without signing in); Library asks for Account and returns you to Games after sign-in.
  • First playable first-party title (Pulse) plus honest soon stubs; Create points at the planned Zievu desk.
  • Shared suite header, app tray, and constellation sign-out (one session across ModunOS product faces).

ModunGAMES library shelf

  • Signed-in Library syncs across devices — your titles, recent plays, and Pulse best score follow the account.
  • Pulse deepened: levels, lives, pause/resume, clearer skill loop — still the one playable title (stubs stay honest soon).
  • Discover stays guest-open; signed-in citizens get a Continue strip for last played.

Landing About copy

  • Apex lede tightened: spaces, apps, media, and cloud under one account — Opervision / Operworld sit in the Watch · play card, not the first breath.
  • Inside cards: Apps & tools (broader than “life apps”); Home / Your data worded friendlier (account, not identity).

ModunOS master mark + favicon

  • Twin-peak ModunOS mark (glyph-os) on the apex header and as Home in the shared app tray — replaces the placeholder orb and the old Home PNG.
  • Shared site favicon is the same master mark (was an empty file) — browser tabs and eventual search snippets pick it up after crawl refresh.

ModunGAMES in the OS

  • Home Games opens the same library experience as games.modunos.com — one shelf, one Discover, in the runtime and on the web door.
  • Placeholder Games dashboard removed; cloud Library follows the citizen either way.

Zievu create desk

  • create.modunos.com — first branded constellation native create desk (Zievu), same citizen session as Account / Games / Mail.
  • Guest Home desk intro is open; Projects ask for Account and return you to Create after sign-in.
  • Honest rails: 2D project shelf on-device when signed in; Assets / Publish / 3D stay labeled Soon (no fake catalog publish).
  • Shared suite header + app tray tile; Games Create CTA points at the live Zievu door.
  • Zievu suite mark wired into chrome (glyph / tray) alongside the live constellation set.

Zievu projects cloud shelf

  • Signed-in Projects sync across devices — citizen VFS /Create/projects.json (same Garage / Games shelf pattern).
  • Local cache + debounced cloud upsert; Guest Home stays open; Publish remains Soon.

Zievu 2D sketch loop

  • Open a project → calm sketch board (draw · undo · clear); strokes save into the project and sync with the cloud shelf.
  • Honest make loop — no fake publish, no Unity pretence.

Guest mode · soft identity on product faces

  • Guest mode on guest-friendly hosts (including Create and Games): browse this face without using your cloud shelf; signed-in soft chrome shows who you are with a clear Use my account here.
  • Shared header Guest badge and amended account panel across the constellation — Guest mode is not Log out.

Zievu guest sketch · claim on sign-in

  • Guests can sketch and keep packs on this device; sign in (or exit Guest) claims them into the citizen Projects shelf.
  • Honest copy: device-only until you keep the work across devices.

ModunGAMES public Discover · Zievu publish

  • Discover lists first-party titles and published Zievu listings for everyone (including guests).
  • Creators publish from Create into the public Games catalog; playable UGC may still ask for a Modun account.
  • Publish is gated by Zievu Creator (soft release may accept ModunOS+ / Creator entitlement until dedicated checkout is live).

Zievu Echo · playable packs on Games

  • Published sketches with strokes ship a lightweight Echo pack — signed-in citizens can play them on ModunGAMES, not only see a Discover stub.
  • Republish older listings to attach a pack when strokes exist.

ModunOS+ · Zievu Creator checkout · ModunPAY

  • Citizen billing: ModunOS+ (platform) and Zievu Creator (store publish path) on Stripe Checkout with GBP prices; return to the face you started from.
  • ModunOS+ covers linked accounts under one master (family pool); Zievu Creator is per account that upgrades for store publish.
  • account.modunos.com Plan & billing shows what you have; Manage opens Customer Portal.
  • pay.modunos.com — calm ModunOS billing door (portal return / plan context).
  • Zievu Online (Take Online → future ModunWorld) exists as a product SKU; social live depth still ahead.

Linked accounts Switch on Create

  • Switching linked accounts from the tray on create.modunos.com sticks to the account you chose — shelf and publish entitlements follow the new session.

Create · Games · billing soft-release bridge

  • Soft-release loop closed enough to invite: make on Zievu → publish → Discover / Echo on Games → Creator checkout when needed — one citizen session across doors.
  • Product destinations locked in vision: Creator → official Games store path; Online → ModunWorld social (not the Games catalog).
  • First-party arcade depth beyond Pulse, and ModunWorld itself, remain open work.

ModunGAMES native 2D suite

  • First-party browser arcade collection expands beyond Pulse — additional Modun natives ship on Discover with shared local score helpers.
  • Titles stay guest-friendly for play; signed-in citizens keep Library / shelf progress where the face already supports it.

Network presence across web faces

  • Signed-in citizens on Games, Create (Zievu), Messenger, and ModunAI can appear together on the platform’s live presence view — web faces and the browser OS share one citizen identity without treating every page view as an OS session.
  • Guest browsing and Guest mode stay off that map by default; leaving a face or signing out clears presence promptly.
  • Operators can open the matching public face from a presence row when inspecting who is where.

ModunGAMES live Veil (two-player)

  • Veil on ModunGAMES gains a live two-player path for signed-in citizens — host a match or join a friend’s code; guests keep solo / same-device hotseat.
  • Match chrome shows both @names, clear turn state, rematch ask/accept, and an opponent-left return to modes — without a public stranger lobby tab.
  • Live match presence can surface on the constellation map as “in a match” without putting arcade ticks on the OS session pipe.

ModunGAMES find match · Discover join

  • Signed-in citizens can Find a match for Veil (willing pool) or Join when someone is already waiting — from the title flow and from a quiet strip on the Discover card.
  • Web friends / invite / notification bell on Games (and shared constellation chrome) reuses the same citizen social graph as the OS — invite to play lands in the same live match plane.
  • Match share-codes stay available as a fallback; there is still no public stranger lobby tab.

ModunGAMES next-wave natives

  • First-party shelf grows with Connect, Flip, Dots, and Checkers — each playable solo (vs Lucen), same-device hotseat, and live two-player where the title supports it.
  • Shared craft language across the suite: seat colours, pause/end chrome, and Modun furniture so titles feel like one family, not bolted demos.

ModunGAMES 9-Ball

  • 9-Ball joins the native suite — void table, spectrum solids, pull-back cue; play vs Lucen, hotseat, or live two-player on the same Games match plane as Veil / Connect.
  • Table keeps true pool proportions on the web Games door and inside the ModunOS Games window — height-aware resize, no square stretch.
  • Wide-table titles may later prompt landscape on very thin portrait screens rather than squash the playfield.

ModunGAMES live seats · invite wait · end chips

  • Live and vs-Lucen matches show you and them as fixed colour seats above the board — turn is visible on the active seat; piece/disc/box counts sit with each player instead of a separate “Turn” strip.
  • Hosting after Invite friend waits on roster + Modes / Leave — no match-id share card in that path; join-with-code remains for people who still want a code.
  • Round-end overlays use Win / Loss / Draw with quiet colour score chips (winner highlighted); seat-colour labels like “You · teal” are gone from those cards.

Zievu Create stage desk · playtest Shot

  • Create (Zievu) grows past stroke-only sketches: blank or Launch stage projects with Shapes / Draw / Playtest — place rects and circles, assign roles (wall, spawn, goal, enemy, trigger, deco), drag and resize on a soft grid.
  • Playtest launches a Shot (aim Point or Pull back) with Soft / Normal / Snappy feel; walls can bounce, break, or pass; goals can score and respawn, swallow, or keep the shot rolling.
  • Right-click menus stay target-aware (shape vs shot vs empty stage); studio cursors match the tool in hand.

Create / Games focus shell · soft routes

  • Opening a Create project or a Games title enters a quieter focus layout — side rail steps aside, stage fills, slim constellation header keeps Account / Guest reach.
  • Soft URLs (/p/… on Create, /play/… on Games) so browser Back matches the on-screen back control; refresh can return to the same project or play session when entitled.
  • Create and Games headers take on face teal so they feel native to those desks, not a second AI-blue sky.

Constellation mobile rails · header chrome

  • On phones and tablets, Create · Games · Mail · Messenger left rails open as drawers from the brand mark; the wordmark stays home. Desktop rails stay open as before.
  • Shared constellation trays (apps · friends · notifications · account) open cleanly on narrow screens — top-snapped, touch-sized; account and notifications stay right-aligned with the account mark.
  • Public home (unsigned): friends · notifications · account stay visible as a quiet peek — Sign in / Sign up when you use them; other spaces unchanged.
  • Quieter headers where unused links were crowding the bar; unsigned mobile chrome keeps Sign in without a second Sign up control.

Apex OS home

  • modunos.com first viewport is a literal OS home — big ModunOS mark, search placeholder, suite app doors — instead of opening on a brochure pitch.
  • Live doors (AI · Games · Zievu · Mail · Messenger · Account) open straight in; soon doors (Connect · OperVision) show a quiet tip before you leave.
  • About stays below: Your world. Your OS. (accent on world / OS), the prior lede and CTAs, and the privacy / connected line — Home ↔ About pager soft-scrolls between them.
  • Shared header and app tray are unchanged; full OS session remains the downloadable / app. path when that ships.

ModunWorld opens (`connect.`)

  • ModunWorld ships on connect.modunos.com — the public social hub for ModunOS (profile, feed, groups), separate from Messenger DMs and the Games shelf.
  • Home is open signed out or in; Profile holds display name, bio, photo, banner, and what you choose to show from Create, Games, and Worlds.
  • Public faces resolve at /u/handle; the shared constellation header can open your ModunWorld face and change photo from the account panel.
  • New accounts can land on a short face setup after sign-up, then continue to Games, Zievu, or wherever they came from.

ModunWorld Groups

  • Groups on ModunWorld: create or join rooms with text channels — hang while you play or make, without turning Messenger into a second Discord.
  • Inside Groups, a quiet server stack and channel list sit beside the chat room; members stay visible when you need them.
  • Discoverable groups can appear for others to join; private DMs remain on Messenger.

Soft release ongoing

  • Base environment public enough to invite strangers; density and paid loops remain open work.
  • Product and Works revenue still early; constellation positioned to earn.
  • Field / Offgrid node intent remains on the roadmap (movable control centre).
  • Soft faces now include apex OS home, Games natives, Zievu Create stage, and ModunWorld (connect.) with profile + Groups; next is owner priority — Lucen/search on home, deeper Groups/Feed, Create refine, Payment, or further titles — not a missing pipe.

Behind the curtain

Stage edition

The public log above is the professional record. Supporters who invest in ModunOS can unlock a deeper Stage edition — the same eras with Journey and Ship context for how the build was lived. Reserved for people already in the room: Plus subscribers and donors. Not for cold PR.

Plus

£7/mo

Creator / Plus unlocks Stage edition on this page when you’re signed in, plus the usual citizen tier benefits across ModunOS.

Public source: build-log.md · human page on apex · also at ai.modunos.com/build-log